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Alterspecitve
Alterspective is an indie game project that I am the sole developer behind. I've been working on Alterspective starting in 2022 and have been working on it part time. As the sole developer I am responsible for all the environment art in the game, as well as character art and animation, effects, shaders, programming and all other aspects. Some of the art leverages external resources but the vast majority of it has been hand-crafted by me.
Alterspective leverages a custom-made unified shader system that I have developed in order to create a stylized painterly aesthetic. Additionally, a complex procedural modeling system had to be made to display the cutaway "slices" where the geometry hits the camera plane.
Alterspective is made in Unity 2022.3 using URP. I used Maya, Zbrush, Substance Designer, Substance Painter and Photoshop for the majority of the asset creation.

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