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PUBG: Battlegrounds
This is a selection of some of the work I did on PUBG Battlegrounds. I worked on PUBG Battleground full time for 5 years and delivered 8 maps in that time. My duties included modeling buildings and props, assembling towns and settlements, set-dressing buildings and locations, and working on terrain.
PUBG Battlegrounds is a live service open world game with versions on many platforms. As such, careful consideration was made between quality and performance. What is displayed here represents areas and assets I had a majority hand in, but like any team project I cannot take credit for everything, as I worked with a wonderful team who all helped each other and shared assets.
PUBG Battlegrounds is made in Unreal Engine 4. I used Maya, Zbrush, Substance Designer, Substance Painter and Photoshop for the majority of the modeling and texturing of any assets.
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